CITY TANK VOXEL

Level 1 · procedurally generated

The four rules

1 · Narrow FOV
2 · Tilt coupled
to zoom
3 · Zoom to cursor
4 · Damping
Sound
Battle config
Level select

Zoom
Pitch
Yaw
City
Hostiles
Mode
Drag orbit · Wheel zoom
Right-drag / WASD pan
Q / E snap 45° (two facades)
R reset
Click a car to ride · the tank to crew
Click any green unit to take command
Right-click green = select · red = attack order
Click a plane overhead to fly it
▶ RIDING
Drag to look around
⌖ GUNNERY 0 pts
Armour100
Reload
WASD drive · move aim · click fire · 0 hostiles left
✈ AIRBORNE
Airframe
Throttle
W/S power · A/D turn
↑ climb ↓ dive · SPACE guns · B bombs
· C for cockpit

Battle config

Red tanks
Green tanks
Jeeps / side
Squads / side
Field guns
Gunboats
Fighters
Pedestrians
Applying rebuilds the city · kept across levels

CITY TANK · CHOOSE LEVEL

Level 1: a small town, a skirmish.
Level 10: the capital, all-out war.

Defend the city — it falls at 40% destroyed.

Turn each rule OFF to see why it exists.
FOV 60° → towers lean, the grid warps, the diorama dies.
Tilt off → one angle must serve planning and admiring. It can't.
Cursor zoom off → you fight the camera instead of steering it.
Damping off → snappy reads as cheap; weight reads as expensive.