Drag orbit · Wheel zoom Right-drag / WASD pan Q / E snap 45° (two facades) R reset Click a car to ride · the tank to crew Click any green unit to take command Right-click green = select · red = attack order Click a plane overhead to fly it
▶ RIDING—
Drag to look around
⌖ GUNNERY0 pts
Armour100
Reload—
WASD drive · move aim · click fire · 0 hostiles left
✈ AIRBORNE—
Airframe
Throttle—
W/S power · A/D turn ↑ climb ↓ dive · SPACE guns · B bombs
— · C for cockpit
Battle config
Red tanks
Green tanks
Jeeps / side
Squads / side
Field guns
Gunboats
Fighters
Pedestrians
Applying rebuilds the city · kept across levels
CITY TANK · CHOOSE LEVEL
Level 1: a small town, a skirmish. Level 10: the capital, all-out war.
Defend the city — it falls at 40% destroyed.
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Turn each rule OFF to see why it exists.
FOV 60° → towers lean, the grid warps, the diorama dies.
Tilt off → one angle must serve planning and admiring. It can't.
Cursor zoom off → you fight the camera instead of steering it.
Damping off → snappy reads as cheap; weight reads as expensive.